---------------------------------------------------------------
RXe[g+var(49)@Žon̂Ƃ10000𑫂B
anim = 10
Ȃǂ+var(49)Ђ瑫ĂB
anim = 10+var(49)
ȊŁBS

ŁAon̂ƂAvar(49)10000悤ɂB

Žon̂Ƃ͎Aę̀ݶްޒP̂𑀍삵Ă銴
---------------------------------------------------------------


;
;܂onAoff̋Lq͂ȊB
;Hł͂ȂA10000Ă܂Bvar(49)100000

;X^hij
[Statedef 10820]
type = S
physics = S
ctrl = 1
anim = 10012
velset = 0,0

[State 10820, 1]
type = varset
trigger1 = time = 0
var(49) = 10000

[State 0, 0]
type = PosAdd
trigger1 = time = 0
x = 10

[State 10820, ނ]
type = Explod
trigger1 = AnimElem = 1
facing = 1                 ;LƓɕ\iftH
postype = p1
pos = 0,0
anim = 20019
sprpriority = 4
ownpal = 1

[State 10820, ΂Ђ[]
type = PlaySnd
trigger1 = AnimElem = 1
value = 3,11

[State 10820, XeBbL[tBK[YI]
type = PlaySnd
trigger1 = AnimElem = 1
value = 10,20
channel = 0       ;`l0́A{CXĐp

[State 10820, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;----------------------------------------
;X^hiႪ݁j
[Statedef 10821]
type = C
physics = S
ctrl = 1
anim = 10011
velset = 0,0

[State 10820, 1]
type = varset
trigger1 = time = 0
var(49) = 10000

[State 10820, 0]
type = PosAdd
trigger1 = time = 0
x = 10

[State 10820, ނ]
type = Explod
trigger1 = AnimElem = 1
facing = 1                 ;LƓɕ\iftH
postype = p1
pos = 0,0
anim = 20019;875
sprpriority = 4
ownpal = 1

[State 10820, ΂Ђ[]
type = PlaySnd
trigger1 = AnimElem = 1
value = 3,11

[State 10820, XeBbL[tBK[YI]
type = PlaySnd
trigger1 = AnimElem = 1
value = 10,20
channel = 0       ;`l0́A{CXĐp

[State 10820, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;-----------------------------------
;X^hi󒆁j
[Statedef 10822]
type     = A;Ai󒆁jASiԁjACiݏԁjALi|Ă
physics  = A;L̕SNA
juggle   = 0
ctrl     = 0
anim     = 10043;10122
poweradd = 0
;velset = 0,0 ;ꂵ瑬x0,0ɂȂB҂Ǝ~܂Ă܂B

[State 10822, 1]
type = varset
trigger1 = time = 0
var(49) = 10000

[State 10822, 0]
type = PosAdd
trigger1 = time = 0
x = 10

[State 10822, ΂Ђ[]
type = PlaySnd
trigger1 = AnimElem = 1
value = 3,11

[State 10822, XeBbL[tBK[YI]
type = PlaySnd
trigger1 = AnimElem = 1
value = 10,20
channel = 0       ;`l0́A{CXĐp

;[State 10822, 3];type = AȂ̂łȂBtabun
;type = ChangeState
;trigger1 = AnimTime = 0
;value = 51
;ctrl = 1

[State 10822, 0]
type = CtrlSet
trigger1 = time >= 5
value = 1

;----------------------------------------------------------------
;----------------------------------------------------------------
;X^hij
[Statedef 830]
type = S
physics = S
ctrl = 1
anim = 0;ifelse(statetype = S,830,831)
velset = 0,0

[State 8500, 1]
type = varset
trigger1 = time = 0
var(49) = 0

[State 0, 0]
type = PosAdd
trigger1 = time = 0
x = -10

[State 101, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-----------------------------
;X^hiႪ݁j
[Statedef 831]
type = C
physics = S
ctrl = 1
anim = 11;ifelse(statetype = S,830,831)
velset = 0,0

[State 8500, 1]
type = varse
trigger1 = time = 0
var(49) = 0

[State 0, 0]
type = PosAdd
trigger1 = time = 0
x = -10

[State 101, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
;-----------------------------
;X^hi󒆁j
[Statedef 832]
type    = A
physics = A
ctrl    = 0
anim = 41;132;ifelse(statetype = S,830,831)
;velset = 0,0
juggle   = 0
poweradd = 0

[State 8500, 1]
type = varset
trigger1 = time = 0
var(49) = 0

[State 0, 0]
type = PosAdd
trigger1 = time = 0
x = -10

[State 1002, 0]
type = CtrlSet
trigger1 = time >= 1
value = 1

;
;cmd͂̕Ȋ
;Ȃ݂var(7)̓X^hNbVpłB

[Statedef -1]

;X^hij
[State -1, Taunt]
type = ChangeState
value = 10820
triggerall = !var(49)
triggerall = var(7) = 0;X^h̂Ƃ
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype = S;!= A    ;S, C, A(AႪ݁A
trigger1 = NumHelper(2) = 0 ;SFłĂȂƂ
trigger1 = ctrl
ignorehitpause = 0

;X^hiႪ݁j
[State -1, Taunt]
type = ChangeState
value = 10821
triggerall = !var(49)
triggerall = var(7) = 0;X^h̂Ƃ
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype = C    ;S, C, A(AႪ݁A
trigger1 = NumHelper(2) = 0 ;SFłĂȂƂ
trigger1 = ctrl
ignorehitpause = 0

;X^hi󒆁j
[State -1, Taunt]
type = ChangeState
value = 10822
triggerall = !var(49)
triggerall = var(7) = 0;X^h̂Ƃ
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype = A    ;S, C, A(AႪ݁A
trigger1 = NumHelper(2) = 0 ;SFłĂȂƂ
trigger1 = ctrl
ignorehitpause = 0

;X^hij
[State -1, Taunt]
type = ChangeState
value = 830
triggerall = var(49) = 10000
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype = S
trigger1 = ctrl
ignorehitpause = 0

;X^hiႪ݁j
[State -1, Taunt]
type = ChangeState
value = 831
triggerall = var(49) = 10000
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype = C
trigger1 = ctrl
ignorehitpause = 0

;X^hi󒆁j
[State -1, Taunt]
type = ChangeState
value = 832
triggerall = var(49) = 10000
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl
ignorehitpause = 0

;
;
;A
;KOⓊZȂǂŁAoffłȂƂp

[Statedef -2]

[State -2];SF̊Gɖ߂
type = varset
var(49) = 0
trigger1 = var(49) = 10000 ;on
trigger1 = alive = 0       ;񂾎
trigger1 = animTime = 0    ;ꂽuԂ̱҂IĂ!
;܂AӂƂъJnӂƂс@ɂȂ鎞SFAɖ߂B
;̌Avar(49) = 0F̊GB

trigger2 = var(49) = 10000 ;on
trigger2 = movetype = H && stateno != [5000,5210]
;qbgԁAAݽðĈȊÔƂB܂AɽðĒDꂽ
;ISelfStateź݂ðĂɕԂ邪AŎQƂDef[5000,5210]ł͂ȂIčl
;Ȃ݂ɽ޸ׯ̽ðĂ16010B
;܂AqbgԁAAݽðĈȊÔƂɊ܂܂B

trigger2 = movetype = H && anim != [10000,15210]
;ɁAę̀ݶްނ̱҈ȊOɕύXꂽɁB
;邱ƂDIO̎~߂Ȋ̓ɑΉłB


;

;܂łŽonɂèę̀ݶްނɕϐg悤ɂȂ͂łB
;ϐgƂĂwGxςœȂǂ͕ςȂłB
;dgݓIɂ͂łقڊłB
;on̂Ƃ́A܂ę̀ݶްނ𑀍삷ĂƂłB

;ŁAӰނۂ邽߂ɁAè\܂B
;ę̀ݶްނƓ킹܂B
;܂A̎è͂̊GłB͂ڂāB

;

[Statedef -2]

[State -2];on̎è\܂
;-2߰oĂ邩瓊ꂽBԂ
type = Helper
trigger1 = Var(49) = 10000  ;on
trigger1 = NumHelper(1) = 0 ;߰oĂȂ
helpertype = normal
stateno = 10000
id = 1
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
;pausemovetime = 999999;Pause (int)

;=============================
[State -2];e
type = AssertSpecial
trigger1 = var(49) = 10000;Son̂ƂB͎ͽę̀ݶްނA
flag = noshadow           ;̉e\ɂ܂
ignorehitpause = 1

;=============================

;

[Statedef 10000];߰BSFɒtè
type = U
physics = N
anim = 1
velset = 0,0

[State 10000]
type = NotHitBy ;G
trigger1 = 1    ;̽ðĒ
value = SCA

[State 10000]
type = BindToParent  ;ǂŎ̔@
trigger1 = 1         ;̽ðĒ
pos = -10,0

[State 10000]
type = Turn      ;eƈႤȂUԂB
trigger1 = facing != parent,facing

[State 10000]
;vC[̃Xe[g^CvAsԁAԂύX܂B
;Z̓rŒɕ肷ꍇɎgp܂B
type = StateTypeSet
trigger1 = parent,statetype = S
statetype = S
ignorehitpause = 1

[State 10000]
type = StateTypeSet
trigger1 = parent,statetype = A
statetype = A
ignorehitpause = 1

[State 10000]
type = StateTypeSet
trigger1 = parent,statetype = C
statetype = C
ignorehitpause = 1

[State 10000,]
type = destroyself  ;̊G
trigger1 = parent,var(49) = 0  ;off̂Ƃ
;trigger2 = !Alive      ;onŎ񂾂-2(49)=0ɂĂB
;                       ;̌Łtrigger1΂B

trigger2 = parent,movetype = H && parent,stateno != [5000,5210]
trigger2 = parent,movetype = H && parent,anim != [10000,15210]
;͑ɽðĒDꂽB(ꎞȂ)
;-2ŁAðĒDꂽ(49)=0ɂĂB
;̌Łtrigger1Ă̂ڰђxĂB
;̂ŁAőB

[State 10000,̂قɕ\]
type = SprPriority
trigger1 = 1
value = 2

;----------------------
;----------------------܂܂tè̋Lq͂Â
;\è̱҂SFɼݸۂ܂B
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 184;onذު
value = 180
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 0;ʏ헧
trigger2 = parent,stateno = 130;K[hti)
trigger3 = parent,stateno = [150,151];K[hdi
trigger4 = parent,stateno = [10200,10220];㒆
trigger5 = parent,stateno = [11011,11012];SonY[p`񂹁A񂹂Ȃ
triggerall = anim != 0
value = 0
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 10;炵Ⴊ
triggerall = anim != 10
value = 10
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 11;Ⴊ
trigger2 = parent,stateno = 131;Ⴊ݃K[ht
trigger3 = parent,stateno = [152,153];Ⴊ݃K[hd
trigger4 = parent,stateno = [10400,10420];Ⴊݎ㒆
triggerall = anim != 11
value = 11
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 12;Ⴊ݂痧
triggerall = anim != 12
value = 12
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 10020;Oi
trigger2 = parent,stateno = 13001;AA
triggerall = anim != 20
value = 20
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 10021;
triggerall = anim != 21
value = 21
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = [50,51];Wv
triggerall = anim != 41
value = 41
[State 10000];󒆂łႪł
type = ChangeAnim
trigger1 = parent,stateno = 132;WvK[ht
trigger2 = parent,stateno = [154,155];WvK[hd
trigger3 = parent,stateno = [10600,10620];Wv㒆
trigger4 = parent,stateno = 10822;ޔA
;trigger5 = parent,stateno = 105;obNXebv
triggerall = anim != 132
value = 132
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 100;_bV
triggerall = anim != 100
value = 100
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 105;obNXev
triggerall = anim != 105
value = 105
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 11010;Y[p`Son
triggerall = anim != 1015;onp̎Lт̱
value = 1015
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 11011;Y[p`Son
triggerall = anim != 1012;񂹂Ă
value = 1012
[State 10000];ȂɂȂ
type = ChangeAnim
trigger1 = parent,stateno = 1050;[v
triggerall = anim != 9999
value = 9999
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 11210;Ă
triggerall = anim != 1210
value = 1210
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 13000;AÂ͂
trigger2 = parent,stateno = 13100;łグ̂͂
trigger3 = parent,stateno = 13101;łグ̱رؒ
trigger4 = parent,stateno = 195;
triggerall = anim != 3000        ;ƈ肱Ԃ̂
value = 3000
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 11300;łグر؂̍ŏ̱߰
triggerall = anim != 1303        ;p̃_bV
value = 1303
[State 10000]
type = ChangeAnim
trigger1 = parent,stateno = 11301;łグر؂̱رؒ
triggerall = anim != 1304        ;p̱
value = 1304
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = [15000,15007];iH炢
triggerall = anim != 5000
value = 5000
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = [15010,15017];iH炢
triggerall = anim != 5010
value = 5010
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = [15020,15027];ႪݐH炢
trigger2 = parent,anim = 15070;ł
triggerall = anim != 5020
value = 5020
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 15030;
triggerall = anim != 5030
value = 5030
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 15040;т玩󂯐g
trigger2 = parent,anim = 15200;nɋ߂̋󒆎󂯐g
trigger3 = parent,anim = 15210;󒆎󂯐g
triggerall = anim != 5040
value = 5040
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 15050;щ~
triggerall = anim != 5050
value = 5050
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 15051;
triggerall = anim != 5051
value = 5051
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 15051;
triggerall = anim != 5051
value = 5051
[State 10000]
type = ChangeAnim
trigger1 = parent,anim = 16010;޸ׯ
triggerall = anim != 5000
value = 5000

;

